Termina – Another World
To get the cure Kid needs, you must get back home where Hydras still thrive in the marshes, but first, there is someone you can recruit in Termina. You can score a Brass Rod from the fortuneteller with Guile.
Character Recruit – Greco
Stop by the shrine where you saw Glenn and Riddel earlier and you should spot Greco performing a send-off ceremony for the dead. After that, follow him into his house, talk to him and ask him to join your party.
Proceed to Opassa Beach now and use the Astral Amulet while standing on the green portal. Back in your world, continue to the Hydra Marshes.
Hydra Marshes – Home World
Talk to the man here and he’ll let you through. Start by heading east for a Feather then turn around the other way When you see a fairy’s ghostly figure, At the fork, head down the log then east for a Bone below you. Turn back to the fork and up the stalk to snag a Cure. Return to the first screen and follow the fairy spirit west to another area. Here, you’ll see a Wingapede pass overhead, ignore it for now and keep going until you reach a treasure chest containing a Brace at the end of the path.
Return to the intersection and head west this time. Here, the Beeba will ask you to leave; kill it instead. This will be an annoying and drawn-out battle. Kill the first Beeba quickly so he cannot call others, but chances are you can’t. Pick off the others one by one. Heal and zap, heal and zap! Another option is the instant death spell Hell Soul. It will make the fight cake if it connects. He will leave a chest with the Beeba Flute. You must use the flute in a wide-open space that is not here so ignore whoever tells you to use it.
Save your game and move on the north at the next screen, where you can fight the Beeba for his treasure by telling him you’re strong. That one contains a Bush basher. Turn around the northeast to reach the clearing to use the Beeba Flute at. The Wingapede arrives to fight. Make sure to heal up before you step onto the large crack at the center of the clearing.
Character Recruit – Razzly
Waiting at the bottom of the massive pit is an equally massive monster called Pentapus and it has caught a fairy for lunch. Immediately go south to try and open the fairy’s cage! It is imperative that you do it as soon as possible since Razzly will get eaten if you arrive too late, and will be forever lost to you in this playthrough. Roast Pentapus with red attacks and Yellow Elements. Attack and heal as usual.
Open the cage to free Razzly and she joins after a bit of dialogue. If you want to get her level 7 tech later on in the game, do not take her into your party for now (she must not be present during the fight against the Hydra boss).
Snag a RecoverAll from the treasure chest and climb out of the hole. Leap off into the water to the north then proceed northeast for an AeroSaucer before going west and north to the next screen, all the way through to the next one. Past the save point to the south is an Antidote. In the next area in the hole by the water is an Ointment. Return to the save point, use it, and proceed northeast to face a group of dwarves.
Defeat the dwarves quickly to prevent them from using HiHo War Chorus too much. Green techs such as NeoFio’s PopPopPop is quite effective as it hits all enemies. After the battle, step onto the water just a tad northeast and press south for a Medicine. Go after the dwarves to do battle with the Hydra. Again, make sure Razzly is not in your active party if you want her level 7 tech later.
Boss Battle – Hydra
HP 700 / Innate Yellow / Attack 28 / Magic Attack 12 / Defense 14 / MagicDefense 5 / Drop (Common) Upheaval / Drop (Rare) Copper / Steal (Common) Tablet / Steal (Rare) Heal / Absorbs Yellow / Inmune n/a
Attack and make use of Turn elements (especially Turn Green on an ally), as well as green elements. Watch out for Hydra’s Putrid Odor as it can deal over 50 HP damage to the entire party, Heal as needed. After defeating the Hydra, examine its carcass for the Hydra Humour key item.
Guldove – Another World
Give Doc the Hydra Humour and watch the events unfold. The next morning, Kid realizes that her elements are missing. Convince her that she needs to get them back twice to start chasing Mel. Go to the shaman’s hut, talk to the man at the entrance, and head for the Residential Tower.
Just head right to one screen to get there. You cannot recruit Mel yet, but you must complete this sequence for her to join you later. Look around the village some more if you want, then ride Korcha’s boat back to Termina.
Termina – Another World
At the entrance is a dialogue between the flower lady and Glenn, where the latter leaves you with some advice on what to do next. After that, return to the docks and speak to Korcha. Tell Kid to accept his proposal just for fun. When your ferryman asks if he can join your party, allow him.
With everything back in order, take the boat back to Guldove for Mel.
Character Recruit – Mel
With Serge, Kid, plus anyone at your party, go to the Residential Tower and talk to Mel, who is waiting on the lower floor. After a bit of girl talk, Kid will receive a Guldovian Stitch frame and Mel joins the party.
You can put off recruiting Mel for a later time, but be sure to get here before you leave for Fort Dragonia. But if you still missed her within that timeframe, you can still recruit her in Disc 2 after the orphanage sequence.